UnitySignals
Signals for Unity3D
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Signals.Examples.ExamplePlayerCharacterInput Class Reference
Inheritance diagram for Signals.Examples.ExamplePlayerCharacterInput:
Signals.Extras.Characters.TopDownPlayerCharacterInput

Protected Member Functions

override void OnMouseOverUI ()
 
override void OnMouseOver (ref RaycastHit target)
 
- Protected Member Functions inherited from Signals.Extras.Characters.TopDownPlayerCharacterInput
virtual void OnMouseButtonDown (ref RaycastHit target)
 

Additional Inherited Members

- Properties inherited from Signals.Extras.Characters.TopDownPlayerCharacterInput
Signal< Vector3 > DestinationSignal [get, set]
 

Member Function Documentation

◆ OnMouseOver()

override void Signals.Examples.ExamplePlayerCharacterInput.OnMouseOver ( ref RaycastHit  target)
protectedvirtual

◆ OnMouseOverUI()

override void Signals.Examples.ExamplePlayerCharacterInput.OnMouseOverUI ( )
protectedvirtual

The documentation for this class was generated from the following file: