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| override void | ProcessValue (ref Vector2 value) |
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| virtual void | ProcessValue (ref T value) |
| | Override this method to preprocess values before applying them.
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| virtual bool | ValidateValue (in T value) |
| | Override this method to check whether a value is valid and/or if it has changed. If UseValidation is true the Value is set only if this method returns true.
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| virtual void | OnEnable () |
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| void | AddListener (UnityAction listener) |
| | Adds a listener.
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| void | AddListener (UnityAction< T > listener) |
| | Adds a listener.
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| void | RemoveListener (UnityAction listener) |
| | Removes a listener.
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| void | RemoveListener (UnityAction< T > listener) |
| | Removes a listener.
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| void | TriggerUpdate () |
| | Invokes listeners.
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| void | TriggerUpdate () |
| | Invokes listeners.
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| static implicit | operator T (Signal< T > signal) |
| | Implicit cast from the Signal to it's Value.
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| T | InitialValue [get, set] |
| | The initial value of the Signal.
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| T | Value [get, set] |
| | The current value of the Signal. Setting the value invokes listeners.
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| bool | UseValidation [get, set] |
| | True if new values are validated, false otherwise.
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◆ ProcessValue()
| override void Signals.Extras.Characters.CharacterMoveSignal.ProcessValue |
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ref Vector2 |
value | ) |
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protected |
The documentation for this class was generated from the following file: