|
| float | ForwardForce [get, set] |
| |
| float | BackwardForce [get, set] |
| |
| float | StrafeForce [get, set] |
| |
| float | RunMultiplier [get, set] |
| |
| AnimationCurve | SlopeModifier [get, set] |
| |
| float | JumpForce [get, set] |
| |
| bool | AirControl [get, set] |
| |
| float | GroundDrag [get, set] |
| |
| float | AirDrag [get, set] |
| |
| float | MinimumLookX [get, set] |
| |
| float | MaximumLookX [get, set] |
| |
| float | SmoothLookTime [get, set] |
| |
| float | GroundCheckDistance [get, set] |
| |
| float | StickToGroundDistance [get, set] |
| |
| float | ShellOffset [get, set] |
| |
◆ AirControl
| bool Signals.Extras.Characters.RigidbodyCharacterSettings.AirControl |
|
getset |
◆ AirDrag
| float Signals.Extras.Characters.RigidbodyCharacterSettings.AirDrag |
|
getset |
◆ BackwardForce
| float Signals.Extras.Characters.RigidbodyCharacterSettings.BackwardForce |
|
getset |
◆ ForwardForce
| float Signals.Extras.Characters.RigidbodyCharacterSettings.ForwardForce |
|
getset |
◆ GroundCheckDistance
| float Signals.Extras.Characters.RigidbodyCharacterSettings.GroundCheckDistance |
|
getset |
◆ GroundDrag
| float Signals.Extras.Characters.RigidbodyCharacterSettings.GroundDrag |
|
getset |
◆ JumpForce
| float Signals.Extras.Characters.RigidbodyCharacterSettings.JumpForce |
|
getset |
◆ MaximumLookX
| float Signals.Extras.Characters.RigidbodyCharacterSettings.MaximumLookX |
|
getset |
◆ MinimumLookX
| float Signals.Extras.Characters.RigidbodyCharacterSettings.MinimumLookX |
|
getset |
◆ RunMultiplier
| float Signals.Extras.Characters.RigidbodyCharacterSettings.RunMultiplier |
|
getset |
◆ ShellOffset
| float Signals.Extras.Characters.RigidbodyCharacterSettings.ShellOffset |
|
getset |
◆ SlopeModifier
| AnimationCurve Signals.Extras.Characters.RigidbodyCharacterSettings.SlopeModifier |
|
getset |
◆ SmoothLookTime
| float Signals.Extras.Characters.RigidbodyCharacterSettings.SmoothLookTime |
|
getset |
◆ StickToGroundDistance
| float Signals.Extras.Characters.RigidbodyCharacterSettings.StickToGroundDistance |
|
getset |
◆ StrafeForce
| float Signals.Extras.Characters.RigidbodyCharacterSettings.StrafeForce |
|
getset |
The documentation for this class was generated from the following file: