UnitySignals
Signals for Unity3D
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Signals.Extras.Engine.PhysicsWrapper Class Reference
Inheritance diagram for Signals.Extras.Engine.PhysicsWrapper:

Properties

Vector3 Gravity [get, set]
 
float GravityY [get, set]
 
float BounceThreshold [get, set]
 
float SleepThreshold [get, set]
 
float DefaultContactOffset [get, set]
 
int DefaultSolverIterations [get, set]
 
int DefaultSolverVelocityIterations [get, set]
 
bool QueriesHitBackfaces [get, set]
 
bool QueriesHitTriggers [get, set]
 
SimulationMode SimulationMode [get, set]
 
bool AutoSyncTransforms [get, set]
 
float InterCollisionDistance [get, set]
 
float InterCollisionStiffness [get, set]
 

Property Documentation

◆ AutoSyncTransforms

bool Signals.Extras.Engine.PhysicsWrapper.AutoSyncTransforms
getset

◆ BounceThreshold

float Signals.Extras.Engine.PhysicsWrapper.BounceThreshold
getset

◆ DefaultContactOffset

float Signals.Extras.Engine.PhysicsWrapper.DefaultContactOffset
getset

◆ DefaultSolverIterations

int Signals.Extras.Engine.PhysicsWrapper.DefaultSolverIterations
getset

◆ DefaultSolverVelocityIterations

int Signals.Extras.Engine.PhysicsWrapper.DefaultSolverVelocityIterations
getset

◆ Gravity

Vector3 Signals.Extras.Engine.PhysicsWrapper.Gravity
getset

◆ GravityY

float Signals.Extras.Engine.PhysicsWrapper.GravityY
getset

◆ InterCollisionDistance

float Signals.Extras.Engine.PhysicsWrapper.InterCollisionDistance
getset

◆ InterCollisionStiffness

float Signals.Extras.Engine.PhysicsWrapper.InterCollisionStiffness
getset

◆ QueriesHitBackfaces

bool Signals.Extras.Engine.PhysicsWrapper.QueriesHitBackfaces
getset

◆ QueriesHitTriggers

bool Signals.Extras.Engine.PhysicsWrapper.QueriesHitTriggers
getset

◆ SimulationMode

SimulationMode Signals.Extras.Engine.PhysicsWrapper.SimulationMode
getset

◆ SleepThreshold

float Signals.Extras.Engine.PhysicsWrapper.SleepThreshold
getset

The documentation for this class was generated from the following file: