|
| Vector3 | Gravity [get, set] |
| |
| float | GravityY [get, set] |
| |
| float | BounceThreshold [get, set] |
| |
| float | SleepThreshold [get, set] |
| |
| float | DefaultContactOffset [get, set] |
| |
| int | DefaultSolverIterations [get, set] |
| |
| int | DefaultSolverVelocityIterations [get, set] |
| |
| bool | QueriesHitBackfaces [get, set] |
| |
| bool | QueriesHitTriggers [get, set] |
| |
| SimulationMode | SimulationMode [get, set] |
| |
| bool | AutoSyncTransforms [get, set] |
| |
| float | InterCollisionDistance [get, set] |
| |
| float | InterCollisionStiffness [get, set] |
| |
◆ AutoSyncTransforms
| bool Signals.Extras.Engine.PhysicsWrapper.AutoSyncTransforms |
|
getset |
◆ BounceThreshold
| float Signals.Extras.Engine.PhysicsWrapper.BounceThreshold |
|
getset |
◆ DefaultContactOffset
| float Signals.Extras.Engine.PhysicsWrapper.DefaultContactOffset |
|
getset |
◆ DefaultSolverIterations
| int Signals.Extras.Engine.PhysicsWrapper.DefaultSolverIterations |
|
getset |
◆ DefaultSolverVelocityIterations
| int Signals.Extras.Engine.PhysicsWrapper.DefaultSolverVelocityIterations |
|
getset |
◆ Gravity
| Vector3 Signals.Extras.Engine.PhysicsWrapper.Gravity |
|
getset |
◆ GravityY
| float Signals.Extras.Engine.PhysicsWrapper.GravityY |
|
getset |
◆ InterCollisionDistance
| float Signals.Extras.Engine.PhysicsWrapper.InterCollisionDistance |
|
getset |
◆ InterCollisionStiffness
| float Signals.Extras.Engine.PhysicsWrapper.InterCollisionStiffness |
|
getset |
◆ QueriesHitBackfaces
| bool Signals.Extras.Engine.PhysicsWrapper.QueriesHitBackfaces |
|
getset |
◆ QueriesHitTriggers
| bool Signals.Extras.Engine.PhysicsWrapper.QueriesHitTriggers |
|
getset |
◆ SimulationMode
| SimulationMode Signals.Extras.Engine.PhysicsWrapper.SimulationMode |
|
getset |
◆ SleepThreshold
| float Signals.Extras.Engine.PhysicsWrapper.SleepThreshold |
|
getset |
The documentation for this class was generated from the following file: