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Vector3 | Gravity [get, set] |
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float | GravityY [get, set] |
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float | BounceThreshold [get, set] |
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float | SleepThreshold [get, set] |
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float | DefaultContactOffset [get, set] |
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int | DefaultSolverIterations [get, set] |
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int | DefaultSolverVelocityIterations [get, set] |
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bool | QueriesHitBackfaces [get, set] |
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bool | QueriesHitTriggers [get, set] |
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SimulationMode | SimulationMode [get, set] |
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bool | AutoSyncTransforms [get, set] |
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float | InterCollisionDistance [get, set] |
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float | InterCollisionStiffness [get, set] |
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◆ AutoSyncTransforms
bool Signals.Extras.Engine.PhysicsWrapper.AutoSyncTransforms |
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getset |
◆ BounceThreshold
float Signals.Extras.Engine.PhysicsWrapper.BounceThreshold |
|
getset |
◆ DefaultContactOffset
float Signals.Extras.Engine.PhysicsWrapper.DefaultContactOffset |
|
getset |
◆ DefaultSolverIterations
int Signals.Extras.Engine.PhysicsWrapper.DefaultSolverIterations |
|
getset |
◆ DefaultSolverVelocityIterations
int Signals.Extras.Engine.PhysicsWrapper.DefaultSolverVelocityIterations |
|
getset |
◆ Gravity
Vector3 Signals.Extras.Engine.PhysicsWrapper.Gravity |
|
getset |
◆ GravityY
float Signals.Extras.Engine.PhysicsWrapper.GravityY |
|
getset |
◆ InterCollisionDistance
float Signals.Extras.Engine.PhysicsWrapper.InterCollisionDistance |
|
getset |
◆ InterCollisionStiffness
float Signals.Extras.Engine.PhysicsWrapper.InterCollisionStiffness |
|
getset |
◆ QueriesHitBackfaces
bool Signals.Extras.Engine.PhysicsWrapper.QueriesHitBackfaces |
|
getset |
◆ QueriesHitTriggers
bool Signals.Extras.Engine.PhysicsWrapper.QueriesHitTriggers |
|
getset |
◆ SimulationMode
SimulationMode Signals.Extras.Engine.PhysicsWrapper.SimulationMode |
|
getset |
◆ SleepThreshold
float Signals.Extras.Engine.PhysicsWrapper.SleepThreshold |
|
getset |
The documentation for this class was generated from the following file: