Tracks the rotation of a GameObject in euler angles.
More...
Tracks the rotation of a GameObject in euler angles.
◆ Local
bool Signals.Extras.Utility.EulerAnglesTracker.Local |
|
getset |
True to track local instead of global rotation.
◆ Signal
Signal<Vector3> Signals.Extras.Utility.EulerAnglesTracker.Signal |
|
getset |
The signal that keeps track of the rotation.
◆ TrackOnFixedUpdate
bool Signals.Extras.Utility.EulerAnglesTracker.TrackOnFixedUpdate |
|
getset |
◆ TrackOnLateUpdate
bool Signals.Extras.Utility.EulerAnglesTracker.TrackOnLateUpdate |
|
getset |
◆ TrackOnUpdate
bool Signals.Extras.Utility.EulerAnglesTracker.TrackOnUpdate |
|
getset |
The documentation for this class was generated from the following file: