UnitySignals
Signals for Unity3D
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Abstract base class for custom editors for classes inheriting from Signal. More...
Public Member Functions | |
override void | OnInspectorGUI () |
override bool | RequiresConstantRepaint () |
Protected Member Functions | |
virtual T | ValueField (T value) |
Override this method to provide an editable field for the , and for the current when the application is running. | |
Abstract base class for custom editors for classes inheriting from Signal.
T | The type of the Signal.Value. |
override void Signals.SignalEditor< T >.OnInspectorGUI | ( | ) |
override bool Signals.SignalEditor< T >.RequiresConstantRepaint | ( | ) |
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protectedvirtual |
Override this method to provide an editable field for the , and for the current when the application is running.
value | The value to display. |