UnitySignals
Signals for Unity3D
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Signals.SignalEditor< T > Class Template Referenceabstract

Abstract base class for custom editors for classes inheriting from Signal. More...

Inheritance diagram for Signals.SignalEditor< T >:
Signals.Extras.Engine.EngineSettingsSignalEditor< T >

Public Member Functions

override void OnInspectorGUI ()
 
override bool RequiresConstantRepaint ()
 

Protected Member Functions

virtual T ValueField (T value)
 Override this method to provide an editable field for the , and for the current when the application is running.
 

Detailed Description

Abstract base class for custom editors for classes inheriting from Signal.

Template Parameters
TThe type of the Signal.Value.

Member Function Documentation

◆ OnInspectorGUI()

override void Signals.SignalEditor< T >.OnInspectorGUI ( )

◆ RequiresConstantRepaint()

override bool Signals.SignalEditor< T >.RequiresConstantRepaint ( )

◆ ValueField()

virtual T Signals.SignalEditor< T >.ValueField ( value)
protectedvirtual

Override this method to provide an editable field for the , and for the current when the application is running.

Parameters
valueThe value to display.
Returns
The new value.

The documentation for this class was generated from the following file: