UnitySignals
Signals for Unity3D
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Signals.Common.IntSignalEditor Class Reference
Inheritance diagram for Signals.Common.IntSignalEditor:
Signals.SignalEditor< int >

Protected Member Functions

override int ValueField (int value)
 
- Protected Member Functions inherited from Signals.SignalEditor< int >
virtual T ValueField (T value)
 Override this method to provide an editable field for the , and for the current when the application is running.
 

Additional Inherited Members

- Public Member Functions inherited from Signals.SignalEditor< int >
override void OnInspectorGUI ()
 
override bool RequiresConstantRepaint ()
 

Member Function Documentation

◆ ValueField()

override int Signals.Common.IntSignalEditor.ValueField ( int  value)
protected

The documentation for this class was generated from the following file: