UnitySignals
Signals for Unity3D
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Public Member Functions | |
void | SetToCurrent () |
void | Apply () |
Properties | |
ValueReference< T > | Settings [get] |
bool | ApplyOnStart [get, set] |
void Signals.Extras.Engine.EngineSetup< T >.Apply | ( | ) |
Implements Signals.Extras.Engine.IEngineSettings.
void Signals.Extras.Engine.EngineSetup< T >.SetToCurrent | ( | ) |
Implements Signals.Extras.Engine.IEngineSettings.
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getset |
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get |