|
UnitySignals
Signals for Unity3D
|
Public Member Functions | |
| void | SetToCurrent () |
| void | Apply () |
Properties | |
| ValueReference< T > | Settings [get] |
| bool | ApplyOnStart [get, set] |
| void Signals.Extras.Engine.EngineSetup< T >.Apply | ( | ) |
Implements Signals.Extras.Engine.IEngineSettings.
| void Signals.Extras.Engine.EngineSetup< T >.SetToCurrent | ( | ) |
Implements Signals.Extras.Engine.IEngineSettings.
|
getset |
|
get |