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Vector3 | Gravity [get, set] |
|
float | BounceThreshold [get, set] |
|
float | SleepThreshold [get, set] |
|
float | DefaultContactOffset [get, set] |
|
int | DefaultSolverIterations [get, set] |
|
int | DefaultSolverVelocityIterations [get, set] |
|
bool | QueriesHitBackfaces [get, set] |
|
bool | QueriesHitTriggers [get, set] |
|
SimulationMode | SimulationMode [get, set] |
|
bool | AutoSyncTransforms [get, set] |
|
float | InterCollisionDistance [get, set] |
|
float | InterCollisionStiffness [get, set] |
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◆ Apply()
void Signals.Extras.Engine.PhysicsSettings.Apply |
( |
| ) |
|
◆ SetToCurrent()
void Signals.Extras.Engine.PhysicsSettings.SetToCurrent |
( |
| ) |
|
◆ AutoSyncTransforms
bool Signals.Extras.Engine.PhysicsSettings.AutoSyncTransforms |
|
getset |
◆ BounceThreshold
float Signals.Extras.Engine.PhysicsSettings.BounceThreshold |
|
getset |
◆ DefaultContactOffset
float Signals.Extras.Engine.PhysicsSettings.DefaultContactOffset |
|
getset |
◆ DefaultSolverIterations
int Signals.Extras.Engine.PhysicsSettings.DefaultSolverIterations |
|
getset |
◆ DefaultSolverVelocityIterations
int Signals.Extras.Engine.PhysicsSettings.DefaultSolverVelocityIterations |
|
getset |
◆ Gravity
Vector3 Signals.Extras.Engine.PhysicsSettings.Gravity |
|
getset |
◆ InterCollisionDistance
float Signals.Extras.Engine.PhysicsSettings.InterCollisionDistance |
|
getset |
◆ InterCollisionStiffness
float Signals.Extras.Engine.PhysicsSettings.InterCollisionStiffness |
|
getset |
◆ QueriesHitBackfaces
bool Signals.Extras.Engine.PhysicsSettings.QueriesHitBackfaces |
|
getset |
◆ QueriesHitTriggers
bool Signals.Extras.Engine.PhysicsSettings.QueriesHitTriggers |
|
getset |
◆ SimulationMode
SimulationMode Signals.Extras.Engine.PhysicsSettings.SimulationMode |
|
getset |
◆ SleepThreshold
float Signals.Extras.Engine.PhysicsSettings.SleepThreshold |
|
getset |
The documentation for this class was generated from the following file: