|
| Vector3 | Gravity [get, set] |
| |
| float | BounceThreshold [get, set] |
| |
| float | SleepThreshold [get, set] |
| |
| float | DefaultContactOffset [get, set] |
| |
| int | DefaultSolverIterations [get, set] |
| |
| int | DefaultSolverVelocityIterations [get, set] |
| |
| bool | QueriesHitBackfaces [get, set] |
| |
| bool | QueriesHitTriggers [get, set] |
| |
| SimulationMode | SimulationMode [get, set] |
| |
| bool | AutoSyncTransforms [get, set] |
| |
| float | InterCollisionDistance [get, set] |
| |
| float | InterCollisionStiffness [get, set] |
| |
◆ Apply()
| void Signals.Extras.Engine.PhysicsSettings.Apply |
( |
| ) |
|
◆ SetToCurrent()
| void Signals.Extras.Engine.PhysicsSettings.SetToCurrent |
( |
| ) |
|
◆ AutoSyncTransforms
| bool Signals.Extras.Engine.PhysicsSettings.AutoSyncTransforms |
|
getset |
◆ BounceThreshold
| float Signals.Extras.Engine.PhysicsSettings.BounceThreshold |
|
getset |
◆ DefaultContactOffset
| float Signals.Extras.Engine.PhysicsSettings.DefaultContactOffset |
|
getset |
◆ DefaultSolverIterations
| int Signals.Extras.Engine.PhysicsSettings.DefaultSolverIterations |
|
getset |
◆ DefaultSolverVelocityIterations
| int Signals.Extras.Engine.PhysicsSettings.DefaultSolverVelocityIterations |
|
getset |
◆ Gravity
| Vector3 Signals.Extras.Engine.PhysicsSettings.Gravity |
|
getset |
◆ InterCollisionDistance
| float Signals.Extras.Engine.PhysicsSettings.InterCollisionDistance |
|
getset |
◆ InterCollisionStiffness
| float Signals.Extras.Engine.PhysicsSettings.InterCollisionStiffness |
|
getset |
◆ QueriesHitBackfaces
| bool Signals.Extras.Engine.PhysicsSettings.QueriesHitBackfaces |
|
getset |
◆ QueriesHitTriggers
| bool Signals.Extras.Engine.PhysicsSettings.QueriesHitTriggers |
|
getset |
◆ SimulationMode
| SimulationMode Signals.Extras.Engine.PhysicsSettings.SimulationMode |
|
getset |
◆ SleepThreshold
| float Signals.Extras.Engine.PhysicsSettings.SleepThreshold |
|
getset |
The documentation for this class was generated from the following file: