UnitySignals
Signals for Unity3D
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Signals.Extras.Engine.TimeSettings Class Reference
Inheritance diagram for Signals.Extras.Engine.TimeSettings:
Signals.Extras.Engine.IEngineSettings

Public Member Functions

void SetToCurrent ()
 
void Apply ()
 

Properties

float FixedDeltaTime [get, set]
 
float MaximumDeltaTime [get, set]
 
float TimeScale [get, set]
 
float MaximumParticleDeltaTime [get, set]
 
int CaptureFramerate [get, set]
 

Member Function Documentation

◆ Apply()

void Signals.Extras.Engine.TimeSettings.Apply ( )

◆ SetToCurrent()

void Signals.Extras.Engine.TimeSettings.SetToCurrent ( )

Property Documentation

◆ CaptureFramerate

int Signals.Extras.Engine.TimeSettings.CaptureFramerate
getset

◆ FixedDeltaTime

float Signals.Extras.Engine.TimeSettings.FixedDeltaTime
getset

◆ MaximumDeltaTime

float Signals.Extras.Engine.TimeSettings.MaximumDeltaTime
getset

◆ MaximumParticleDeltaTime

float Signals.Extras.Engine.TimeSettings.MaximumParticleDeltaTime
getset

◆ TimeScale

float Signals.Extras.Engine.TimeSettings.TimeScale
getset

The documentation for this class was generated from the following file: