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UnitySignals
Signals for Unity3D
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Additional Inherited Members | |
Public Member Functions inherited from Signals.Extras.Engine.EngineSetup< TimeSettings > | |
| void | SetToCurrent () |
| void | Apply () |
Properties inherited from Signals.Extras.Engine.EngineSetup< TimeSettings > | |
| ValueReference< T > | Settings [get] |
| bool | ApplyOnStart [get, set] |