UnitySignals
Signals for Unity3D
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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level
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C
Editor
C
Signals.Extras.Engine.EngineSetupEditor< T >
C
Signals.Extras.Engine.EngineWrapperEditor< T >
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C
Signals.SignalEditor< T >
Abstract base class for custom editors for classes inheriting from Signal
C
Signals.Extras.Engine.EngineSettingsSignalEditor< T >
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C
Signals.Extras.Engine.EngineSettingsSignal< ApplicationSettings >
C
Signals.Extras.Engine.ApplicationSettingsSignal
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C
Signals.Extras.Engine.EngineSettingsSignal< PhysicsSettings >
C
Signals.Extras.Engine.PhysicsSettingsSignal
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C
Signals.Extras.Engine.EngineSettingsSignalEditor< ApplicationSettings >
C
Signals.Extras.Engine.ApplicationSettingsSignalEditor
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C
Signals.Extras.Engine.EngineSettingsSignalEditor< PhysicsSettings >
C
Signals.Extras.Engine.PhysicsSettingsSignalEditor
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C
Signals.Extras.Engine.EngineSettingsSignalEditor< TimeSettings >
C
Signals.Extras.Engine.TimeSettingsSignalEditor
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C
Signals.Extras.Engine.EngineSetup< ApplicationSettings >
C
Signals.Extras.Engine.ApplicationSetup
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C
Signals.Extras.Engine.EngineSetup< PhysicsSettings >
C
Signals.Extras.Engine.PhysicsSetup
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C
Signals.Extras.Engine.EngineSetup< TimeSettings >
C
Signals.Extras.Engine.TimeSetup
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C
Signals.Extras.Engine.EngineSetupEditor< ApplicationSetup >
C
Signals.Extras.Engine.ApplicationSetupEditor
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C
Signals.Extras.Engine.EngineSetupEditor< PhysicsSetup >
C
Signals.Extras.Engine.PhysicsSetupEditor
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C
Signals.Extras.Engine.EngineSetupEditor< TimeSetup >
C
Signals.Extras.Engine.TimeSetupEditor
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C
Signals.Extras.Engine.EngineWrapperEditor< ApplicationWrapper >
C
Signals.Extras.Engine.ApplicationWrapperEditor
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C
Signals.Extras.Engine.EngineWrapperEditor< PhysicsWrapper >
C
Signals.Extras.Engine.PhysicsWrapperEditor
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C
Signals.Extras.Engine.EngineWrapperEditor< TimeWrapper >
C
Signals.Extras.Engine.TimeWrapperEditor
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C
Signals.Extras.Engine.IEngineSettings
C
Signals.Extras.Engine.ApplicationSettings
C
Signals.Extras.Engine.EngineSettingsSignal< T >
C
Signals.Extras.Engine.EngineSetup< T >
C
Signals.Extras.Engine.PhysicsSettings
C
Signals.Extras.Engine.TimeSettings
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C
Signals.ISignal< T >
The empty Signal interface
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C
Signals.Signal< bool >
C
Signals.Common.BoolSignal
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C
Signals.Signal< char >
C
Signals.Common.CharSignal
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C
Signals.Signal< float >
C
Signals.Common.FloatSignal
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C
Signals.Signal< int >
C
Signals.Common.IntSignal
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C
Signals.Signal< Quaternion >
C
Signals.Common.QuaternionSignal
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C
Signals.Signal< string >
C
Signals.Common.StringSignal
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C
Signals.Signal< Vector2Int >
C
Signals.Common.Vector2IntSignal
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C
Signals.Signal< Vector2 >
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C
Signals.Common.Vector2Signal
C
Signals.Extras.Characters.CharacterMoveSignal
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C
Signals.Signal< Vector3Int >
C
Signals.Common.Vector3IntSignal
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C
Signals.Signal< Vector3 >
C
Signals.Common.Vector3Signal
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C
Signals.Signal< Vector4 >
C
Signals.Common.Vector4Signal
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C
Signals.Signal< PlayerCharacterInputSettings >
C
Signals.Extras.Characters.PlayerCharacterInputSettingsSignal
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C
Signals.Signal< RigidbodyCharacterSettings >
C
Signals.Extras.Characters.RigidbodyCharacterSettingsSignal
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C
Signals.Signal< TimeSettings >
C
Signals.Extras.Engine.TimeSettingsSignal
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C
Signals.Signal< T >
The empty Signal. Implements the ISignal interface
C
Signals.Extras.Engine.EngineSettingsSignal< T >
C
Signals.Signal< T >
The empty Signal. Implements the ISignal interface
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C
MonoBehaviour
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C
Signals.SignalListener< bool >
C
Signals.Common.BoolSignalListener
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C
Signals.SignalListener< char >
C
Signals.Common.CharSignalListener
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C
Signals.SignalListener< float >
C
Signals.Common.FloatSignalListener
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C
Signals.SignalListener< int >
C
Signals.Common.IntSignalListener
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C
Signals.SignalListener< Quaternion >
C
Signals.Common.QuaternionSignalListener
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C
Signals.SignalListener< string >
C
Signals.Common.StringSignalListener
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C
Signals.SignalListener< Vector2Int >
C
Signals.Common.Vector2IntSignalListener
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C
Signals.SignalListener< Vector2 >
C
Signals.Common.Vector2SignalListener
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C
Signals.SignalListener< Vector3Int >
C
Signals.Common.Vector3IntSignalListener
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C
Signals.SignalListener< Vector3 >
C
Signals.Common.Vector3SignalListener
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C
Signals.SignalListener< Vector4 >
C
Signals.Common.Vector4SignalListener
C
Signals.Examples.FallingCube
C
Signals.Examples.GravityYSignalUpdater
C
Signals.Examples.TextSetter
C
Signals.Examples.TimeScaleSignalUpdater
C
Signals.Extras.Characters.PlayerCharacterInput
C
Signals.Extras.Characters.RigidbodyCharacter
►
C
Signals.Extras.Characters.TopDownPlayerCharacterInput
C
Signals.Examples.ExamplePlayerCharacterInput
C
Signals.Extras.Engine.EngineSetup< T >
C
Signals.Extras.Utility.EulerAnglesTracker
Tracks the rotation of a GameObject in euler angles
C
Signals.Extras.Utility.PositionTracker
Tracks the position of a GameObject. Useful for things like a camera following the player's position from a fixed angle
C
Signals.Extras.Utility.RotationTracker
Tracks the rotation of a GameObject
C
Signals.SignalListener< T >
Signal Listener for an empty Signal
C
Signals.SignalListener< T >
Signal Listener for an empty Signal
C
Signals.ValueReferenceComponent< T >
C
Signals.Extras.Characters.PlayerCharacterInputSettings
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C
PropertyDrawer
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C
Signals.ValueReferenceDrawer
Abstract base class for custom drawers for classes inheriting from ValueReference
C
Signals.Common.BoolValueReferenceDrawer
C
Signals.Common.CharValueReferenceDrawer
C
Signals.Common.FloatValueReferenceDrawer
C
Signals.Common.IntValueReferenceDrawer
C
Signals.Common.QuaternionValueReferenceDrawer
C
Signals.Common.StringValueReferenceDrawer
C
Signals.Common.Vector2IntValueReferenceDrawer
C
Signals.Common.Vector2ValueReferenceDrawer
C
Signals.Common.Vector3IntValueReferenceDrawer
C
Signals.Common.Vector3ValueReferenceDrawer
C
Signals.Common.Vector4ValueReferenceDrawer
C
Signals.Extras.Characters.RigidbodyCharacterSettings
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C
ScriptableObject
C
Signals.Signal< bool >
C
Signals.Signal< char >
C
Signals.Signal< float >
C
Signals.Signal< int >
C
Signals.Signal< Quaternion >
C
Signals.Signal< string >
C
Signals.Signal< Vector2Int >
C
Signals.Signal< Vector2 >
C
Signals.Signal< Vector3Int >
C
Signals.Signal< Vector3 >
C
Signals.Signal< Vector4 >
C
Signals.Signal< PlayerCharacterInputSettings >
C
Signals.Signal< RigidbodyCharacterSettings >
C
Signals.Signal< TimeSettings >
C
Signals.Examples.Logger
C
Signals.Extras.Engine.ApplicationWrapper
C
Signals.Extras.Engine.DebugWrapper
C
Signals.Extras.Engine.PhysicsWrapper
C
Signals.Extras.Engine.TimeWrapper
C
Signals.Signal< T >
The empty Signal. Implements the ISignal interface
C
Signals.Signal< T >
The empty Signal. Implements the ISignal interface
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C
Signals.SignalEditor< bool >
C
Signals.Common.BoolSignalEditor
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C
Signals.SignalEditor< char >
C
Signals.Common.CharSignalEditor
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C
Signals.SignalEditor< float >
C
Signals.Common.FloatSignalEditor
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C
Signals.SignalEditor< int >
C
Signals.Common.IntSignalEditor
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C
Signals.SignalEditor< PlayerCharacterInputSettings >
C
Signals.Extras.Characters.PlayerCharacterInputSettingsSignalEditor
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C
Signals.SignalEditor< Quaternion >
C
Signals.Common.QuaternionSignalEditor
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C
Signals.SignalEditor< RigidbodyCharacterSettings >
C
Signals.Extras.Characters.RigidbodyCharacterSettingsSignalEditor
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C
Signals.SignalEditor< string >
C
Signals.Common.StringSignalEditor
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C
Signals.SignalEditor< Vector2 >
C
Signals.Common.Vector2SignalEditor
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C
Signals.SignalEditor< Vector2Int >
C
Signals.Common.Vector2IntSignalEditor
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C
Signals.SignalEditor< Vector3 >
C
Signals.Common.Vector3SignalEditor
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C
Signals.SignalEditor< Vector3Int >
C
Signals.Common.Vector3IntSignalEditor
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C
Signals.SignalEditor< Vector4 >
C
Signals.Common.Vector4SignalEditor
C
Signals.ValueReference< T >
Serializable class referencing either a LocalValue or a Signal.Value
C
Signals.ValueReference< Signals.Extras.Characters.PlayerCharacterInputSettings >
C
Signals.ValueReference< Signals.Extras.Characters.RigidbodyCharacterSettings >
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C
Signals.ValueReferenceComponent< string >
C
Signals.Examples.Name
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