UnitySignals
Signals for Unity3D
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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 1234]
 CEditor
 CSignals.Extras.Engine.EngineSettingsSignal< ApplicationSettings >
 CSignals.Extras.Engine.EngineSettingsSignal< PhysicsSettings >
 CSignals.Extras.Engine.EngineSettingsSignalEditor< ApplicationSettings >
 CSignals.Extras.Engine.EngineSettingsSignalEditor< PhysicsSettings >
 CSignals.Extras.Engine.EngineSettingsSignalEditor< TimeSettings >
 CSignals.Extras.Engine.EngineSetup< ApplicationSettings >
 CSignals.Extras.Engine.EngineSetup< PhysicsSettings >
 CSignals.Extras.Engine.EngineSetup< TimeSettings >
 CSignals.Extras.Engine.EngineSetupEditor< ApplicationSetup >
 CSignals.Extras.Engine.EngineSetupEditor< PhysicsSetup >
 CSignals.Extras.Engine.EngineSetupEditor< TimeSetup >
 CSignals.Extras.Engine.EngineWrapperEditor< ApplicationWrapper >
 CSignals.Extras.Engine.EngineWrapperEditor< PhysicsWrapper >
 CSignals.Extras.Engine.EngineWrapperEditor< TimeWrapper >
 CSignals.Extras.Engine.IEngineSettings
 CSignals.ISignal< T >The empty Signal interface
 CMonoBehaviour
 CSignals.Extras.Characters.PlayerCharacterInputSettings
 CPropertyDrawer
 CSignals.Extras.Characters.RigidbodyCharacterSettings
 CScriptableObject
 CSignals.SignalEditor< bool >
 CSignals.SignalEditor< char >
 CSignals.SignalEditor< float >
 CSignals.SignalEditor< int >
 CSignals.SignalEditor< PlayerCharacterInputSettings >
 CSignals.SignalEditor< Quaternion >
 CSignals.SignalEditor< RigidbodyCharacterSettings >
 CSignals.SignalEditor< string >
 CSignals.SignalEditor< Vector2 >
 CSignals.SignalEditor< Vector2Int >
 CSignals.SignalEditor< Vector3 >
 CSignals.SignalEditor< Vector3Int >
 CSignals.SignalEditor< Vector4 >
 CSignals.ValueReference< T >Serializable class referencing either a LocalValue or a Signal.Value
 CSignals.ValueReference< Signals.Extras.Characters.PlayerCharacterInputSettings >
 CSignals.ValueReference< Signals.Extras.Characters.RigidbodyCharacterSettings >
 CSignals.ValueReferenceComponent< string >